Monday 23 November 2009

Pitch Document

(Harmony lost)



High Concept

An interactive adventure based game that explores the imaginations and fears of children. Target audience will be for the ages 5-16.


Brief description

The musical sound of children’s laughter floats past and fills the air as a world of play and discovery unfolds. A bright new world beseeching to be explored lays at hand as its lively inhabitants invite you to participate in their playful pastimes. The children’s laughter reigns true whilst the sky is bright, hiding any hints of underlying anxiety. As twilight descends on the world the laughter fades to reveal the hidden. As panic takes over, the children transform into misshapen creatures contorted by their fear. Unable to communicate they feed the fear, powerless to stop the transformation their eyes seem to implore you to help them. There is one solitary thing that seems to calm and reach them through the fear, the power of melody. Search the world and seek help, play on your interaction skills and knowledge to uncover the whereabouts of the only thing that can save the children, the music.



Characters

Protagonist - the player looks through the eyes of a child. The character has no fear in the world which allows them to explore and help the other children. (Player)

“The day kids” – Children that inhabit and play in the world, they will embody the sense of childlike freedom and playfulness. The characters will serve to encourage the player to interact, explore and co-operate. Through interaction they will give information to progress through the world. (NPC characters)


“The night kids” – As twilight falls, “the day kids” characters are overcome by their individual fears and anxieties which morphs them into monstrous forms. In these forms they are unstable and unable to communicate with the player, it is therefore up to the player to understand the fear and combat it. Once the fear is eradicated the character returns to their child form and continues to help the player on their journey to eliminate fear from the world. (NPC characters)



World

Day - A childlike land, with open sweeping landscapes. Bright colour’s will ensure a sense of joy and highlight the idea of play. The world will have a make believe quality about it as the world is represented through a child’s view. Colours, objects and other characters will be exaggerated.

Night[*]- Twilight sets in upon the childlike land bringing with it a completely different perspective. A different atmosphere is created, one of mystery and the unknown. The world is filled with lights that cast an uncertain glow and where once it was bright and inviting the ambiance has shifted to make the player feel uneasy about the environment.

[*] By Alisidair Mcinnes & Samantha Clarke

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